22nd Annual KID Show
MAXIMUM CONFLICT: ETERNAL STRIFE
a comedy by Steve Moulds
Directed by Tyler Horn
An adventure for the whole family…
There’s a new role-playing game that’s all the rage – though not everyone’s a fan. Some kids find the game’s wall-to-wall fighting exhausting. And parents are worried that it’s making their kids angrier. But when one family casts a magic spell that sucks them inside the game, they have to navigate the cartoonishly violent world of Maximum Conflict to find their way back home.
World Premiere, Education, Family Friendly
RUTH HUMPHREYS BROWN THEATRE
Friday, July 26 @ 11am | Saturday, July 27 @ 7pm | Sunday, July 28 @ 1pm
TICKETS ON SALE JULY 15
KID Show is free to attend with a suggested $10 donation to support this one-of-a-kind program.
ABOUT THE KID SHOW
Now in its 22nd season, The KID Show program provokes and empowers young creative minds to develop and produce a new play, while placing them in a professional environment and encouraging them to play!
We have reached the enrollment limit for Maximum Conflict. To receive future KID Show sign-up information, please contact Education Director, Jenni Harbour, at jenni@creederep.com.
Tyler Horn
Director’s Note
“Even in this world, people don’t fight unless they want something.” This line, spoken late in the play, resonated with me. We’re all constantly fighting battles that are life-and-death important to us, even if it’s not obvious to the outside observer. The children in this show, who are sucked into the hot new roleplaying game Maximum Conflict: Eternal Strife, have their own battles. As the oldest of three boys and a former semi-latchkey kid, I know the worry of wanting to make sure your younger siblings are taken care of, in addition to that creeping concern about your family’s dynamic and your parents’ relationship and finances. The appeal of a deeply immersive experience like MC:ES, or any other role-playing game, is clear: it’s a world where you are empowered, where you can escape, and where you can push your limits without real physical consequences.
But of course, in MC:ES, we also get to look at things from the other side of the table. The characters in the world of the game are completely convinced that their world is real. We see them grapple with their identities—are they more than what the handbook says they are? We can draw the parallels with theatre in this sense as well; theatre can make us think, can make us feel, but can also help us escape, explore, and push our concepts and our limits of who we are, what we want, and how we get it. I invite you to dive into the world of Maximum Conflict: Eternal Strife with us, and consider what it is you want and what you might be willing to endure to attain it!